Background
Krumdir used to work at a black market in a great Dwarfen city. To fuel his shady enterprize, Krumdir would steal rare ore and jewels from the mines underneath the city.
While rummaging through the mines one day, Krumdir came across a crystal brimming with intense energy and magic.
To attain his prize, Krumdir wrestled to hammer the valuable crystal from the inner mine wall. His nonchalant destructive means to attain the crystal, led to a chaotic domino effect which shattered the pillars keeping the mines from otherwise collapsing.
Fleeing for his life, Krumdir was witnessed escaping the mining tunnels just before the city was fully destroyed. Knowing full well that prison was awaiting if he stayed, Krumdir pro-actively fled the city.
Now far away from his prior life, Krumdir hopes to profit elsewhere and awaits the day when he can return to his city and rediscover his prized crystal.
Spellbook
Arcane Trickster
Assassin
Inquisitive
Mastermind
Scout
Swashbuckler
Thief
Skill Tree

Expertise

Sneak Attack

Thieves' Cant

Rogue Archetype

Rakish Audacity

Cunning Action

Fancy Footwork
Inventory
Thieves Tools
Bagpipes of Invisibility
1 Healing Potion
Jade Frog Statue
Shortbow
20 Arrows
Skeleton Bone
Coin Purse
600 Copper
107 Silver
26 Gold
Skills
- Proficiency Bonus +2
- Acrobatics +5
- Animal Handling +1
- Arcana +1
- Athletics +4
- Deception +2
- History +1
- Insight +1
- Intimidation +1
- Investigation +1
- Medicine +1
- Nature +1
- Perception +3
- Performance +4
- Persuasion +2
- Religion +1
- Sleight of Hand +7
- Stealth +5
- Survival +1
Saving Throws
- Strength +2
- Dexterity +6
- Constitution +3
- Intelligence +3
- Wisdom +1
- Charisma +2
Attacks
- Basic Attack +0
- Battleaxe +0
- Crossbow +0
- Dagger 1d20 +6 to hit | 1d4 +4 dmg
- Handaxe +0
- Light hammer +0
- Longsword +0
- Shortbow 1d20 +6 to hit | 1d6 +4 dmg
- Shortsword 1d20 +6 to hit | 1d6 +4 dmg
- Rapier +0
Features
- Ability Score Increase
Your Constitution score increases by 2 permanently. - Dwarfen Resilience
Advantage on poison saves. - Stonecunning
2x prof bonus on stonework-related history checks. - Darkvision
You can see in dim light within 60 feet (18m) of you as if it were bright light, and in darkness as if it were dim light. - Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. - Tool Proficiency
You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools. - Sneak Attack
2d6 extra damage. - Thieves' Cant
Convey secret msges hidden in normal conversation. - Cunning Action
You can take a bonus action on each of your turns in combat.